SmsManager/CVcLightSource.h
2025-01-14 10:46:18 +08:00

84 lines
2.1 KiB
C++

// CVcLightSource.h : 由 Microsoft Visual C++ 创建的 ActiveX 控件包装器类的声明
#pragma once
/////////////////////////////////////////////////////////////////////////////
// CVcLightSource
class CVcLightSource : public COleDispatchDriver
{
public:
CVcLightSource() {} // 调用 COleDispatchDriver 默认构造函数
CVcLightSource(LPDISPATCH pDispatch) : COleDispatchDriver(pDispatch) {}
CVcLightSource(const CVcLightSource& dispatchSrc) : COleDispatchDriver(dispatchSrc) {}
// 特性
public:
// 操作
public:
float get__Intensity()
{
float result;
InvokeHelper(0x0, DISPATCH_PROPERTYGET, VT_R4, (void*)&result, nullptr);
return result;
}
void put__Intensity(float newValue)
{
static BYTE parms[] = VTS_R4 ;
InvokeHelper(0x0, DISPATCH_PROPERTYPUT, VT_EMPTY, nullptr, parms, newValue);
}
float get_Intensity()
{
float result;
InvokeHelper(0x1, DISPATCH_PROPERTYGET, VT_R4, (void*)&result, nullptr);
return result;
}
void put_Intensity(float newValue)
{
static BYTE parms[] = VTS_R4 ;
InvokeHelper(0x1, DISPATCH_PROPERTYPUT, VT_EMPTY, nullptr, parms, newValue);
}
float get_X()
{
float result;
InvokeHelper(0x2, DISPATCH_PROPERTYGET, VT_R4, (void*)&result, nullptr);
return result;
}
void put_X(float newValue)
{
static BYTE parms[] = VTS_R4 ;
InvokeHelper(0x2, DISPATCH_PROPERTYPUT, VT_EMPTY, nullptr, parms, newValue);
}
float get_Y()
{
float result;
InvokeHelper(0x3, DISPATCH_PROPERTYGET, VT_R4, (void*)&result, nullptr);
return result;
}
void put_Y(float newValue)
{
static BYTE parms[] = VTS_R4 ;
InvokeHelper(0x3, DISPATCH_PROPERTYPUT, VT_EMPTY, nullptr, parms, newValue);
}
float get_Z()
{
float result;
InvokeHelper(0x4, DISPATCH_PROPERTYGET, VT_R4, (void*)&result, nullptr);
return result;
}
void put_Z(float newValue)
{
static BYTE parms[] = VTS_R4 ;
InvokeHelper(0x4, DISPATCH_PROPERTYPUT, VT_EMPTY, nullptr, parms, newValue);
}
void Set(float X, float Y, float Z, float Intensity)
{
static BYTE parms[] = VTS_R4 VTS_R4 VTS_R4 VTS_R4 ;
InvokeHelper(0x5, DISPATCH_METHOD, VT_EMPTY, nullptr, parms, X, Y, Z, Intensity);
}
};