// FXSend.cpp : Defines the class behaviors for the application. // #include "stdafx.h" #include "FXSend.h" #include "FXSendDlg.h" #include "..\..\public\MiniDmp\MiniDmp.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CFXSendApp BEGIN_MESSAGE_MAP(CFXSendApp, CWinApp) //{{AFX_MSG_MAP(CFXSendApp) // NOTE - the ClassWizard will add and remove mapping macros here. // DO NOT EDIT what you see in these blocks of generated code! //}}AFX_MSG ON_COMMAND(ID_HELP, CWinApp::OnHelp) END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CFXSendApp construction CFXSendApp::CFXSendApp() { // TODO: add construction code here, // Place all significant initialization in InitInstance } ///////////////////////////////////////////////////////////////////////////// // The one and only CFXSendApp object CFXSendApp theApp; ///////////////////////////////////////////////////////////////////////////// // CFXSendApp initialization BOOL CFXSendApp::InitInstance() { #if _MSC_VER>=1300 #ifdef _M_IX86 //GPTSetSetUnhandledExceptionFilter(); //ÆôÓôíÎóÀ¹½Ø #endif #endif if (!AfxSocketInit()) { AfxMessageBox(IDP_SOCKETS_INIT_FAILED); return FALSE; } //CoInitialize(NULL); CoInitializeEx(NULL,COINIT_MULTITHREADED); AfxEnableControlContainer(); // Standard initialization // If you are not using these features and wish to reduce the size // of your final executable, you should remove from the following // the specific initialization routines you do not need. #ifdef _AFXDLL Enable3dControls(); // Call this when using MFC in a shared DLL #else Enable3dControlsStatic(); // Call this when linking to MFC statically #endif //_CrtSetBreakAlloc(1946); CFXSendDlg dlg; m_pMainWnd = &dlg; int nResponse = dlg.DoModal(); if (nResponse == IDOK) { // TODO: Place code here to handle when the dialog is // dismissed with OK } else if (nResponse == IDCANCEL) { // TODO: Place code here to handle when the dialog is // dismissed with Cancel } // Since the dialog has been closed, return FALSE so that we exit the // application, rather than start the application's message pump. return FALSE; } int CFXSendApp::ExitInstance() { CoUninitialize(); #ifdef DEBUG_CHECK_MEM #ifdef _DEBUG _CrtDumpMemoryLeaks(); #endif #endif return CWinApp::ExitInstance(); }