// // ServerApplication.h // // Library: Util // Package: Application // Module: ServerApplication // // Definition of the ServerApplication class. // // Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH. // and Contributors. // // SPDX-License-Identifier: BSL-1.0 // #ifndef Util_ServerApplication_INCLUDED #define Util_ServerApplication_INCLUDED #include "Poco/Util/Util.h" #include "Poco/Util/Application.h" #include "Poco/Event.h" #if defined(POCO_OS_FAMILY_WINDOWS) #include "Poco/NamedEvent.h" #endif namespace Poco { namespace Util { class Util_API ServerApplication: public Application /// A subclass of the Application class that is used /// for implementing server applications. /// /// A ServerApplication allows for the application /// to run as a Windows service or as a Unix daemon /// without the need to add extra code. /// /// For a ServerApplication to work both from the command line /// and as a daemon or service, a few rules must be met: /// - Subsystems must be registered in the constructor. /// - All non-trivial initializations must be made in the /// initialize() method. /// - At the end of the main() method, waitForTerminationRequest() /// should be called. /// - New threads must only be created in initialize() or main() or /// methods called from there, but not in the application class' /// constructor or in the constructor of instance variables. /// The reason for this is that fork() will be called in order to /// create the daemon process, and threads created prior to calling /// fork() won't be taken over to the daemon process. /// - The main(argc, argv) function must look as follows: /// /// int main(int argc, char** argv) /// { /// MyServerApplication app; /// return app.run(argc, argv); /// } /// /// The POCO_SERVER_MAIN macro can be used to implement main(argc, argv). /// POCO_SERVER_MAIN supports Unicode command line arguments. /// /// On Windows platforms, an application built on top of the /// ServerApplication class can be run both from the command line /// or as a service. /// /// To run an application as a Windows service, it must be registered /// with the Windows Service Control Manager (SCM). To do this, the application /// can be started from the command line, with the /registerService option /// specified. This causes the application to register itself with the /// SCM, and then exit. Similarly, an application registered as a service can /// be unregistered, by specifying the /unregisterService option. /// The file name of the application executable (excluding the .exe suffix) /// is used as the service name. Additionally, a more user-friendly name can be /// specified, using the /displayName option (e.g., /displayName="Demo Service") /// and a service description can be added with the /description option. /// The startup mode (automatic or manual) for the service can be specified /// with the /startup option. /// /// An application can determine whether it is running as a service by checking /// for the "application.runAsService" configuration property. /// /// if (config().getBool("application.runAsService", false)) /// { /// // do service specific things /// } /// /// Note that the working directory for an application running as a service /// is the Windows system directory (e.g., C:\Windows\system32). Take this /// into account when working with relative filesystem paths. Also, services /// run under a different user account, so an application that works when /// started from the command line may fail to run as a service if it depends /// on a certain environment (e.g., the PATH environment variable). /// /// An application registered as a Windows service can be started /// with the NET START command and stopped with the NET STOP /// command. Alternatively, the Services MMC applet can be used. /// /// On Unix platforms, an application built on top of the ServerApplication /// class can be optionally run as a daemon by giving the --daemon /// command line option. A daemon, when launched, immediately /// forks off a background process that does the actual work. After launching /// the background process, the foreground process exits. /// /// After the initialization is complete, but before entering the main() method, /// the current working directory for the daemon process is changed to the root /// directory ("/"), as it is common practice for daemon processes. Therefore, be /// careful when working with files, as relative paths may not point to where /// you expect them point to. /// /// An application can determine whether it is running as a daemon by checking /// for the "application.runAsDaemon" configuration property. /// /// if (config().getBool("application.runAsDaemon", false)) /// { /// // do daemon specific things /// } /// /// When running as a daemon, specifying the --pidfile option (e.g., /// --pidfile=/var/run/sample.pid) may be useful to record the process ID of /// the daemon in a file. The PID file will be removed when the daemon process /// terminates (but not, if it crashes). { public: ServerApplication(); /// Creates the ServerApplication. ~ServerApplication(); /// Destroys the ServerApplication. bool isInteractive() const; /// Returns true if the application runs from the command line. /// Returns false if the application runs as a Unix daemon /// or Windows service. int run(int argc, char** argv); /// Runs the application by performing additional initializations /// and calling the main() method. int run(const std::vector& args); /// Runs the application by performing additional initializations /// and calling the main() method. #if defined(_WIN32) int run(int argc, wchar_t** argv); /// Runs the application by performing additional initializations /// and calling the main() method. /// /// This Windows-specific version of init is used for passing /// Unicode command line arguments from wmain(). #endif static void terminate(); /// Sends a friendly termination request to the application. /// If the application's main thread is waiting in /// waitForTerminationRequest(), this method will return /// and the application can shut down. protected: int run(); void waitForTerminationRequest(); #if !defined(_WIN32_WCE) void defineOptions(OptionSet& options); #endif private: #if defined(POCO_VXWORKS) static Poco::Event _terminate; #elif defined(POCO_OS_FAMILY_UNIX) void handleDaemon(const std::string& name, const std::string& value); void handleUMask(const std::string& name, const std::string& value); void handlePidFile(const std::string& name, const std::string& value); bool isDaemon(int argc, char** argv); void beDaemon(); #if POCO_OS == POCO_OS_ANDROID static Poco::Event _terminate; #endif #elif defined(POCO_OS_FAMILY_WINDOWS) #if !defined(_WIN32_WCE) enum Action { SRV_RUN, SRV_REGISTER, SRV_UNREGISTER }; static BOOL __stdcall ConsoleCtrlHandler(DWORD ctrlType); static void __stdcall ServiceControlHandler(DWORD control); static void __stdcall ServiceMain(DWORD argc, LPWSTR* argv); bool hasConsole(); bool isService(); void beService(); void registerService(); void unregisterService(); void handleRegisterService(const std::string& name, const std::string& value); void handleUnregisterService(const std::string& name, const std::string& value); void handleDisplayName(const std::string& name, const std::string& value); void handleDescription(const std::string& name, const std::string& value); void handleStartup(const std::string& name, const std::string& value); Action _action; std::string _displayName; std::string _description; std::string _startup; static Poco::Event _terminated; static SERVICE_STATUS _serviceStatus; static SERVICE_STATUS_HANDLE _serviceStatusHandle; #endif // _WIN32_WCE static Poco::NamedEvent _terminate; #endif }; } } // namespace Poco::Util // // Macro to implement main() // #if defined(_WIN32) #define POCO_SERVER_MAIN(App) \ int wmain(int argc, wchar_t** argv) \ { \ try \ { \ App app; \ return app.run(argc, argv); \ } \ catch (Poco::Exception& exc) \ { \ std::cerr << exc.displayText() << std::endl; \ return Poco::Util::Application::EXIT_SOFTWARE; \ } \ } #elif defined(POCO_VXWORKS) #define POCO_SERVER_MAIN(App) \ int pocoSrvMain(const char* appName, ...) \ { \ std::vector args; \ args.push_back(std::string(appName)); \ va_list vargs; \ va_start(vargs, appName); \ const char* arg = va_arg(vargs, const char*); \ while (arg) \ { \ args.push_back(std::string(arg)); \ arg = va_arg(vargs, const char*); \ } \ va_end(vargs); \ try \ { \ App app; \ return app.run(args); \ } \ catch (Poco::Exception& exc) \ { \ std::cerr << exc.displayText() << std::endl; \ return Poco::Util::Application::EXIT_SOFTWARE; \ } \ } #else #define POCO_SERVER_MAIN(App) \ int main(int argc, char** argv) \ { \ try \ { \ App app; \ return app.run(argc, argv); \ } \ catch (Poco::Exception& exc) \ { \ std::cerr << exc.displayText() << std::endl; \ return Poco::Util::Application::EXIT_SOFTWARE; \ } \ } #endif #endif // Util_ServerApplication_INCLUDED