// // DialogSocket.h // // Library: Net // Package: Sockets // Module: DialogSocket // // Definition of the DialogSocket class. // // Copyright (c) 2005-2006, Applied Informatics Software Engineering GmbH. // and Contributors. // // SPDX-License-Identifier: BSL-1.0 // #ifndef Net_DialogSocket_INCLUDED #define Net_DialogSocket_INCLUDED #include "Poco/Net/Net.h" #include "Poco/Net/StreamSocket.h" #include namespace Poco { namespace Net { class Net_API DialogSocket: public StreamSocket /// DialogSocket is a subclass of StreamSocket that /// can be used for implementing request-response /// based client server connections. /// /// A request is always a single-line command terminated /// by CR-LF. /// /// A response can either be a single line of text terminated /// by CR-LF, or multiple lines of text in the format used /// by the FTP and SMTP protocols. /// /// Limited support for the TELNET protocol (RFC 854) is /// available. /// /// Warning: Do not call receiveBytes() on a DialogSocket. /// Due to internal buffering in DialogSocket, receiveBytes() /// may return an unexpected result and interfere with /// DialogSocket's buffering. Use receiveRawBytes() instead. { public: DialogSocket(); /// Creates an unconnected stream socket. /// /// Before sending or receiving data, the socket /// must be connected with a call to connect(). explicit DialogSocket(const SocketAddress& address); /// Creates a stream socket and connects it to /// the socket specified by address. DialogSocket(const Socket& socket); /// Creates the DialogSocket with the SocketImpl /// from another socket. The SocketImpl must be /// a StreamSocketImpl, otherwise an InvalidArgumentException /// will be thrown. DialogSocket(const DialogSocket& socket); /// Creates the DialogSocket as copy of another dialog socket. ~DialogSocket(); /// Destroys the DialogSocket. DialogSocket& operator = (const Socket& socket); /// Assignment operator. /// /// Releases the socket's SocketImpl and /// attaches the SocketImpl from the other socket and /// increments the reference count of the SocketImpl. DialogSocket& operator = (const DialogSocket& socket); /// Assignment operator. void sendByte(unsigned char ch); /// Sends a single byte over the socket connection. void sendString(const char* str); /// Sends the given null-terminated string over /// the socket connection. void sendString(const std::string& str); /// Sends the given string over the socket connection. void sendMessage(const std::string& message); /// Appends a CR-LF sequence to the message and sends it /// over the socket connection. void sendMessage(const std::string& message, const std::string& arg); /// Concatenates message and arg, separated by a space, appends a /// CR-LF sequence, and sends the result over the socket connection. void sendMessage(const std::string& message, const std::string& arg1, const std::string& arg2); /// Concatenates message and args, separated by a space, appends a /// CR-LF sequence, and sends the result over the socket connection. bool receiveMessage(std::string& message); /// Receives a single-line message, terminated by CR-LF, /// from the socket connection and appends it to response. /// /// Returns true if a message has been read or false if /// the connection has been closed by the peer. int receiveStatusMessage(std::string& message); /// Receives a single-line or multi-line response from /// the socket connection. The format must be according to /// one of the response formats specified in the FTP (RFC 959) /// or SMTP (RFC 2821) specifications. /// /// The first line starts with a 3-digit status code. /// Following the status code is either a space character (' ' ) /// (in case of a single-line response) or a minus character ('-') /// in case of a multi-line response. The following lines can have /// a three-digit status code followed by a minus-sign and some /// text, or some arbitrary text only. The last line again begins /// with a three-digit status code (which must be the same as the /// one in the first line), followed by a space and some arbitrary /// text. All lines must be terminated by a CR-LF sequence. /// /// The response contains all response lines, separated by a newline /// character, including the status code. The status code is returned. /// If the response line does not contain a status code, 0 is returned. int get(); /// Reads one character from the connection. /// /// Returns -1 (EOF_CHAR) if no more characters are available. int peek(); /// Returns the character that would be returned by the next call /// to get(), without actually extracting the character from the /// buffer. /// /// Returns -1 (EOF_CHAR) if no more characters are available. int receiveRawBytes(void* buffer, int length); /// Read up to length bytes from the connection and place /// them into buffer. If there are data bytes in the internal /// buffer, these bytes are returned first. /// /// Use this member function instead of receiveBytes(). /// /// Returns the number of bytes read, which may be /// less than requested. void synch(); /// Sends a TELNET SYNCH signal over the connection. /// /// According to RFC 854, a TELNET_DM char is sent /// via sendUrgent(). void sendTelnetCommand(unsigned char command); /// Sends a TELNET command sequence (TELNET_IAC followed /// by the given command) over the connection. void sendTelnetCommand(unsigned char command, unsigned char arg); /// Sends a TELNET command sequence (TELNET_IAC followed /// by the given command, followed by arg) over the connection. enum TelnetCodes { TELNET_SE = 240, TELNET_NOP = 241, TELNET_DM = 242, TELNET_BRK = 243, TELNET_IP = 244, TELNET_AO = 245, TELNET_AYT = 246, TELNET_EC = 247, TELNET_EL = 248, TELNET_GA = 249, TELNET_SB = 250, TELNET_WILL = 251, TELNET_WONT = 252, TELNET_DO = 253, TELNET_DONT = 254, TELNET_IAC = 255 }; protected: void allocBuffer(); void refill(); bool receiveLine(std::string& line, std::size_t lineLengthLimit = 0); int receiveStatusLine(std::string& line, std::size_t lineLengthLimit = 0); private: enum { RECEIVE_BUFFER_SIZE = 1024, MAX_LINE_LENGTH = 4096, EOF_CHAR = -1 }; char* _pBuffer; char* _pNext; char* _pEnd; }; } } // namespace Poco::Net #endif // Net_DialogSocket_INCLUDED