// // TCPServerConnection.h // // Library: Net // Package: TCPServer // Module: TCPServerConnection // // Definition of the TCPServerConnection class. // // Copyright (c) 2005-2006, Applied Informatics Software Engineering GmbH. // and Contributors. // // SPDX-License-Identifier: BSL-1.0 // #ifndef Net_TCPServerConnection_INCLUDED #define Net_TCPServerConnection_INCLUDED #include "Poco/Net/Net.h" #include "Poco/Net/StreamSocket.h" #include "Poco/Runnable.h" namespace Poco { namespace Net { class Net_API TCPServerConnection: public Poco::Runnable /// The abstract base class for TCP server connections /// created by TCPServer. /// /// Derived classes must override the run() method /// (inherited from Runnable). Furthermore, a /// TCPServerConnectionFactory must be provided for the subclass. /// /// The run() method must perform the complete handling /// of the client connection. As soon as the run() method /// returns, the server connection object is destroyed and /// the connection is automatically closed. /// /// A new TCPServerConnection object will be created for /// each new client connection that is accepted by /// TCPServer. { public: TCPServerConnection(const StreamSocket& socket); /// Creates the TCPServerConnection using the given /// stream socket. virtual ~TCPServerConnection(); /// Destroys the TCPServerConnection. protected: StreamSocket& socket(); /// Returns a reference to the underlying socket. void start(); /// Calls run() and catches any exceptions that /// might be thrown by run(). private: TCPServerConnection(); TCPServerConnection(const TCPServerConnection&); TCPServerConnection& operator = (const TCPServerConnection&); StreamSocket _socket; friend class TCPServerDispatcher; }; // // inlines // inline StreamSocket& TCPServerConnection::socket() { return _socket; } } } // namespace Poco::Net #endif // Net_TCPServerConnection_INCLUDED