//
// IPAddress.h
//
// Library: Net
// Package: NetCore
// Module:  IPAddress
//
// Definition of the IPAddress class.
//
// Copyright (c) 2005-2011, Applied Informatics Software Engineering GmbH.
// and Contributors.
//
// SPDX-License-Identifier:	BSL-1.0
//


#ifndef Net_IPAddress_INCLUDED
#define Net_IPAddress_INCLUDED


#include "Poco/Net/Net.h"
#include "Poco/Net/SocketDefs.h"
#include "Poco/Net/IPAddressImpl.h"
#include "Poco/AutoPtr.h"
#include "Poco/Exception.h"
#include <vector>
#include <ostream>


namespace Poco {

class BinaryReader;
class BinaryWriter;

namespace Net {


class Net_API IPAddress
	/// This class represents an internet (IP) host
	/// address. The address can belong either to the
	/// IPv4 or the IPv6 address family.
	///
	/// Relational operators (==, !=, <, <=, >, >=) are
	/// supported. However, you must not interpret any
	/// special meaning into the result of these 
	/// operations, other than that the results are
	/// consistent.
	///
	/// Especially, an IPv4 address is never equal to
	/// an IPv6 address, even if the IPv6 address is
	/// IPv4 compatible and the addresses are the same.
	///
	/// IPv6 addresses are supported only if the target platform
	/// supports IPv6.
{
public:
	using List = std::vector<IPAddress>;

	// The following declarations keep the Family type
	// backwards compatible with the previously used
	// enum declaration.
	using Family = AddressFamily::Family;
	static const Family IPv4 = AddressFamily::IPv4;
#if defined(POCO_HAVE_IPv6)
	static const Family IPv6 = AddressFamily::IPv6;
#endif
	
	IPAddress();
		/// Creates a wildcard (zero) IPv4 IPAddress.

	IPAddress(const IPAddress& addr);
		/// Creates an IPAddress by copying another one.

	explicit IPAddress(Family family);
		/// Creates a wildcard (zero) IPAddress for the
		/// given address family.

	explicit IPAddress(const std::string& addr);
		/// Creates an IPAddress from the string containing
		/// an IP address in presentation format (dotted decimal
		/// for IPv4, hex string for IPv6).
		/// 
		/// Depending on the format of addr, either an IPv4 or
		/// an IPv6 address is created.
		///
		/// See toString() for details on the supported formats.
		///
		/// Throws an InvalidAddressException if the address cannot be parsed.

	IPAddress(const std::string& addr, Family family);
		/// Creates an IPAddress from the string containing
		/// an IP address in presentation format (dotted decimal
		/// for IPv4, hex string for IPv6).

	IPAddress(const void* addr, poco_socklen_t length);
		/// Creates an IPAddress from a native internet address.
		/// A pointer to a in_addr or a in6_addr structure may be 
		/// passed.

	IPAddress(const void* addr, poco_socklen_t length, Poco::UInt32 scope);
		/// Creates an IPAddress from a native internet address.
		/// A pointer to a in_addr or a in6_addr structure may be 
		/// passed. Additionally, for an IPv6 address, a scope ID
		/// may be specified. The scope ID will be ignored if an IPv4
		/// address is specified.

	IPAddress(unsigned prefix, Family family);
			/// Creates an IPAddress mask with the given length of prefix.

#if defined(_WIN32)
	IPAddress(const SOCKET_ADDRESS& socket_address);
			/// Creates an IPAddress from Windows SOCKET_ADDRESS structure.
#endif

	IPAddress(const struct sockaddr& sockaddr);
		/// Same for struct sock_addr on POSIX.


	~IPAddress();
		/// Destroys the IPAddress.

	IPAddress& operator = (const IPAddress& addr);
		/// Assigns an IPAddress.
		
	Family family() const;
		/// Returns the address family (IPv4 or IPv6) of the address.

	Poco::UInt32 scope() const;
		/// Returns the IPv6 scope identifier of the address. Returns 0 if
		/// the address is an IPv4 address, or the address is an
		/// IPv6 address but does not have a scope identifier.

	std::string toString() const;
		/// Returns a string containing a representation of the address
		/// in presentation format.
		///
		/// For IPv4 addresses the result will be in dotted-decimal
		/// (d.d.d.d) notation.
		///
		/// Textual representation of IPv6 address is one of the following forms:
		///
		/// The preferred form is x:x:x:x:x:x:x:x, where the 'x's are the hexadecimal 
		/// values of the eight 16-bit pieces of the address. This is the full form.
		/// Example: 1080:0:0:0:8:600:200A:425C
		///
		/// It is not necessary to write the leading zeros in an individual field. 
		/// However, there must be at least one numeral in every field, except as described below.
		/// 
		/// It is common for IPv6 addresses to contain long strings of zero bits. 
		/// In order to make writing addresses containing zero bits easier, a special syntax is 
		/// available to compress the zeros. The use of "::" indicates multiple groups of 16-bits of zeros. 
		/// The "::" can only appear once in an address. The "::" can also be used to compress the leading 
		/// and/or trailing zeros in an address. Example: 1080::8:600:200A:425C
		///
		/// For dealing with IPv4 compatible addresses in a mixed environment,
		/// a special syntax is available: x:x:x:x:x:x:d.d.d.d, where the 'x's are the 
		/// hexadecimal values of the six high-order 16-bit pieces of the address, 
		/// and the 'd's are the decimal values of the four low-order 8-bit pieces of the 
		/// standard IPv4 representation address. Example: ::FFFF:192.168.1.120
		///
		/// If an IPv6 address contains a non-zero scope identifier, it is added
		/// to the string, delimited by a percent character. On Windows platforms,
		/// the numeric value (which specifies an interface index) is directly
		/// appended. On Unix platforms, the name of the interface corresponding
		/// to the index (interpretation of the scope identifier) is added.
	
	bool isWildcard() const;
		/// Returns true iff the address is a wildcard (all zero)
		/// address.
		
	bool isBroadcast() const;
		/// Returns true iff the address is a broadcast address.
		///
		/// Only IPv4 addresses can be broadcast addresses. In a broadcast
		/// address, all bits are one.
		///
		/// For an IPv6 address, returns always false.
	
	bool isLoopback() const;
		/// Returns true iff the address is a loopback address.
		///
		/// For IPv4, the loopback address is 127.0.0.1.
		///
		/// For IPv6, the loopback address is ::1.
	
	bool isMulticast() const;
		/// Returns true iff the address is a multicast address.
		///
		/// IPv4 multicast addresses are in the
		/// 224.0.0.0 to 239.255.255.255 range
		/// (the first four bits have the value 1110).
		///
		/// IPv6 multicast addresses are in the
		/// FFxx:x:x:x:x:x:x:x range.
		
	bool isUnicast() const;
		/// Returns true iff the address is a unicast address.
		///
		/// An address is unicast if it is neither a wildcard,
		/// broadcast or multicast address.
		
	bool isLinkLocal() const;
		/// Returns true iff the address is a link local unicast address.
		///
		/// IPv4 link local addresses are in the 169.254.0.0/16 range,
		/// according to RFC 3927.
		///
		/// IPv6 link local addresses have 1111 1110 10 as the first
		/// 10 bits, followed by 54 zeros.
		
	bool isSiteLocal() const;
		/// Returns true iff the address is a site local unicast address.
		///
		/// IPv4 site local addresses are in on of the 10.0.0.0/24,
		/// 192.168.0.0/16 or 172.16.0.0 to 172.31.255.255 ranges.
		///
		/// Originally, IPv6 site-local addresses had FEC0/10 (1111 1110 11) 
		/// prefix (RFC 4291), followed by 38 zeros. Interfaces using  
		/// this mask are supported, but obsolete; RFC 4193 prescribes
		/// fc00::/7 (1111 110) as local unicast prefix.
		
	bool isIPv4Compatible() const;
		/// Returns true iff the address is IPv4 compatible.
		///
		/// For IPv4 addresses, this is always true.
		///
		/// For IPv6, the address must be in the ::x:x range (the
		/// first 96 bits are zero).

	bool isIPv4Mapped() const;
		/// Returns true iff the address is an IPv4 mapped IPv6 address.
		///
		/// For IPv4 addresses, this is always true.
		///
		/// For IPv6, the address must be in the ::FFFF:x:x range.
	
	bool isWellKnownMC() const;
		/// Returns true iff the address is a well-known multicast address.
		///
		/// For IPv4, well-known multicast addresses are in the 
		/// 224.0.0.0/8 range.
		///
		/// For IPv6, well-known multicast addresses are in the 
		/// FF0x:x:x:x:x:x:x:x range.
	
	bool isNodeLocalMC() const;
		/// Returns true iff the address is a node-local multicast address.
		///
		/// IPv4 does not support node-local addresses, thus the result is
		/// always false for an IPv4 address.
		///
		/// For IPv6, node-local multicast addresses are in the
		/// FFx1:x:x:x:x:x:x:x range.
	
	bool isLinkLocalMC() const;
		/// Returns true iff the address is a link-local multicast address.
		///
		/// For IPv4, link-local multicast addresses are in the
		/// 224.0.0.0/24 range. Note that this overlaps with the range for well-known
		/// multicast addresses.
		///
		/// For IPv6, link-local multicast addresses are in the
		/// FFx2:x:x:x:x:x:x:x range.

	bool isSiteLocalMC() const;
		/// Returns true iff the address is a site-local multicast address.
		///
		/// For IPv4, site local multicast addresses are in the
		/// 239.255.0.0/16 range.
		///
		/// For IPv6, site-local multicast addresses are in the
		/// FFx5:x:x:x:x:x:x:x range.

	bool isOrgLocalMC() const;
		/// Returns true iff the address is a organization-local multicast address.
		///
		/// For IPv4, organization-local multicast addresses are in the
		/// 239.192.0.0/16 range.
		///
		/// For IPv6, organization-local multicast addresses are in the
		/// FFx8:x:x:x:x:x:x:x range.

	bool isGlobalMC() const;
		/// Returns true iff the address is a global multicast address.
		///
		/// For IPv4, global multicast addresses are in the 
		/// 224.0.1.0 to 238.255.255.255 range.
		///
		/// For IPv6, global multicast addresses are in the
		/// FFxF:x:x:x:x:x:x:x range.
	
	bool operator == (const IPAddress& addr) const;	
	bool operator != (const IPAddress& addr) const;
	bool operator <  (const IPAddress& addr) const;
	bool operator <= (const IPAddress& addr) const;
	bool operator >  (const IPAddress& addr) const;
	bool operator >= (const IPAddress& addr) const;
	IPAddress operator & (const IPAddress& addr) const;
	IPAddress operator | (const IPAddress& addr) const;
	IPAddress operator ^ (const IPAddress& addr) const;
	IPAddress operator ~ () const;
		
	poco_socklen_t length() const;
		/// Returns the length in bytes of the internal socket address structure.	
		
	const void* addr() const;
		/// Returns the internal address structure.
		
	int af() const;
		/// Returns the address family (AF_INET or AF_INET6) of the address.

	unsigned prefixLength() const;
		/// Returns the prefix length.
		
	void mask(const IPAddress& mask);
		/// Masks the IP address using the given netmask, which is usually
		/// a IPv4 subnet mask. Only supported for IPv4 addresses.
		///
		/// The new address is (address & mask).
		
	void mask(const IPAddress& mask, const IPAddress& set);
		/// Masks the IP address using the given netmask, which is usually
		/// a IPv4 subnet mask. Only supported for IPv4 addresses.
		///
		/// The new address is (address & mask) | (set & ~mask).
		
	static IPAddress parse(const std::string& addr);
		/// Creates an IPAddress from the string containing
		/// an IP address in presentation format (dotted decimal
		/// for IPv4, hex string for IPv6).
		/// 
		/// Depending on the format of addr, either an IPv4 or
		/// an IPv6 address is created.
		///
		/// See toString() for details on the supported formats.
		///
		/// Throws an InvalidAddressException if the address cannot be parsed.

	static bool tryParse(const std::string& addr, IPAddress& result);
		/// Tries to interpret the given address string as an
		/// IP address in presentation format (dotted decimal
		/// for IPv4, hex string for IPv6).
		///
		/// Returns true and stores the IPAddress in result if the
		/// string contains a valid address.
		///
		/// Returns false and leaves result unchanged otherwise.

	static IPAddress wildcard(Family family = IPv4);
		/// Returns a wildcard IPv4 or IPv6 address (0.0.0.0).
		
	static IPAddress broadcast();
		/// Returns a broadcast IPv4 address (255.255.255.255).

	enum
	{
		MAX_ADDRESS_LENGTH = 
#if defined(POCO_HAVE_IPv6)
			sizeof(struct in6_addr)
#else
			sizeof(struct in_addr)
#endif
			/// Maximum length in bytes of a socket address.
	};

private:
	typedef Poco::Net::Impl::IPAddressImpl Impl;
	typedef Poco::AutoPtr<Impl> Ptr;

	Ptr pImpl() const;
	void newIPv4();
	void newIPv4(const void* hostAddr);
	void newIPv4(unsigned prefix);
#if defined(POCO_HAVE_IPv6)
	void newIPv6();
	void newIPv6(const void* hostAddr);
	void newIPv6(const void* hostAddr, Poco::UInt32 scope);
	void newIPv6(unsigned prefix);
#endif
	Ptr _pImpl;
};


//
// inlines
//
inline IPAddress::Ptr IPAddress::pImpl() const
{
	if (_pImpl) return _pImpl;
	throw NullPointerException("IPaddress implementation pointer is NULL.");
}


inline void IPAddress::newIPv4()
{
	_pImpl = new Poco::Net::Impl::IPv4AddressImpl;
}


inline void IPAddress::newIPv4(const void* hostAddr)
{
	_pImpl = new Poco::Net::Impl::IPv4AddressImpl(hostAddr);
}


inline void IPAddress::newIPv4(unsigned prefix)
{
	_pImpl = new Poco::Net::Impl::IPv4AddressImpl(prefix);
}


#if defined(POCO_HAVE_IPv6)


inline void IPAddress::newIPv6()
{
	_pImpl = new Poco::Net::Impl::IPv6AddressImpl;
}


inline void IPAddress::newIPv6(const void* hostAddr)
{
	_pImpl = new Poco::Net::Impl::IPv6AddressImpl(hostAddr);
}


inline void IPAddress::newIPv6(const void* hostAddr, Poco::UInt32 scope)
{
	_pImpl = new Poco::Net::Impl::IPv6AddressImpl(hostAddr, scope);
}


inline void IPAddress::newIPv6(unsigned prefix)
{
	_pImpl = new Poco::Net::Impl::IPv6AddressImpl(prefix);
}


#endif // POCO_HAVE_IPv6


} } // namespace Poco::Net


Net_API Poco::BinaryWriter& operator << (Poco::BinaryWriter& writer, const Poco::Net::IPAddress& value);
Net_API Poco::BinaryReader& operator >> (Poco::BinaryReader& reader, Poco::Net::IPAddress& value);
Net_API std::ostream& operator << (std::ostream& ostr, const Poco::Net::IPAddress& addr);


#endif // Net_IPAddress_INCLUDED