CorpSms/LuButton/LuButton.h
lujiang e17c4ce7ed 重新对窗口布局进行优化,解决缺字的情况。
对图标显示进行了优化,使用gdi+按DPI进行缩放。
2025-04-14 17:24:47 +08:00

232 lines
7.2 KiB
C++

#if !defined(AFX_LUBUTTON_H__FACBC3B8_6B84_11D4_ABB9_5254AB103C4E__INCLUDED_)
#define AFX_LUBUTTON_H__FACBC3B8_6B84_11D4_ABB9_5254AB103C4E__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// LuButton.h : header file
//
#include <gdiplus.h>
using namespace Gdiplus;
/////////////////////////////////////////////////////////////////////////////
// LuButton window
#pragma comment(lib, "winmm.lib") //加入播放声音用到的lib
#define LUBUTTON_FLASHTIME 500 //定义按扭闪动的时间
class LuButton : public CButton
{
// Construction
public:
LuButton();
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(LuButton)
public:
virtual void DrawItem(LPDRAWITEMSTRUCT lpDrawItemStruct);
virtual BOOL PreTranslateMessage(MSG* pMsg);
protected:
virtual void PreSubclassWindow();
//}}AFX_VIRTUAL
// Implementation
public:
void SetHandBmp( BOOL bTrue );
void SetHandBmp( HBITMAP hBmp);
BOOL SetWindowRgnFromBmp(UINT uiBmp, COLORREF cTransparentColor = 0 , COLORREF cTolerance = 0x101010);
void SetMainWin(CWnd * pWnd);
void PaintBk(CDC * pDC);
BOOL SetWindowRgnFromBmp(HBITMAP hBmp, COLORREF cTransparentColor = 0 , COLORREF cTolerance = 0x101010);
long SetDHTime( long lDHTime );
long SetTransBKColor( COLORREF rgbColor );
BOOL SetTransBK(BOOL bTransBk = true);
void DrawBitmap(CDC* pDC, int x, int y, int width, int height, CBitmap* pBmp);
void DrawTransparentBitmap(CDC * pDC,int x,int y,CBitmap * pBmp,COLORREF crColor);
BOOL SetFlash(long lFlashTimer , long lFlashCount, BOOL bFlash = true);
BOOL SetClickBmp(UINT nIDResource );
BOOL SetClickBmp(LPCTSTR lpszResourceName );
BOOL SetFlatBmp(UINT nIDResource );
BOOL SetFlatBmp(LPCTSTR lpszResourceName );
BOOL SetDisableBmp(UINT nIDResource);
BOOL SetDisableBmp(LPCTSTR lpszResourceName );
BOOL SetSoundFileName( TCHAR * szFile );
BOOL SetSound( bool bSound );
BOOL GetFlat();
BOOL SetFlat( BOOL bFlat = true );
BOOL SetUnSelBmp(UINT nIDResource);
BOOL SetUnSelBmp(LPCTSTR lpszResourceName );
long AddButtonBmp( UINT nIDResource );
long AddButtonBmp( LPCTSTR lpszResourceName );
BOOL GetButtonSel( );
BOOL SetButtonSel( BOOL bSelect );
BOOL SetUnSelToolTip( TCHAR * szText );
BOOL ActiveToolTip( bool bActive );
BOOL SetSelTooltip( TCHAR * szText );
virtual ~LuButton();
void LuButton::FreeBitmapData();
// Generated message map functions
protected:
//{{AFX_MSG(LuButton)
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
afx_msg void OnTimer(UINT_PTR nIDEvent);
afx_msg void OnKillFocus(CWnd* pNewWnd);
afx_msg void OnCaptureChanged(CWnd *pWnd);
afx_msg BOOL OnEraseBkgnd(CDC* pDC);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
BOOL m_bSelect; //用于此按扭是否被选中
BOOL m_bFlat; //此按扭是否是浮动的
BOOL m_bFlash; //此按扭是否在闪动
long m_lBmpCount; //所加入图片的总数
long m_lNowBmp; //如果是被选中,现在显示的图片
long m_lMaxBmp; //最大能加入的图片数,跟据以下m_bmpX决定
long m_lFlashCount; //窗口闪动计数
long m_lMaxFlashCount;//最大的窗口计数,当其为0时代码不计数
long m_lFlashTime; //闪动的间隔时间
long m_lDHTime; //动画闪动的间隔时间
CBitmap m_bmp1; //这此是用于显示动画的
CBitmap m_bmp2;
CBitmap m_bmp3;
CBitmap m_bmp4;
CBitmap m_bmp5;
CBitmap m_unBmp; //没有初始被选中的bmp
BOOL m_bUnBmp; //是否已设了unBmp
CBitmap m_FlatBmp; //当鼠标在扭按上时显示的bmp
BOOL m_bFlatBmp;
CBitmap m_DisBmp; //扭按被Disabled时显示的bmp
BOOL m_bDisBmp;
CBitmap m_ClickBmp; //鼠标按下时显示的bmp
BOOL m_bClickBmp;
BOOL m_bMouseOnButton;//鼠标是否在按扭之上
BOOL m_bTransBk; //是否显示透明位图
long m_RGBTrans; //画透明位图时需要去掉的背景色
CToolTipCtrl m_ToolTip; //用于显示按扭的提示信息
TCHAR m_szSelTip[ 256];//选中时显示的提示
TCHAR m_szUnSelTip[256];//不被选中时显示的提示
BOOL m_bSound; //鼠标移动上面时是否响声音
TCHAR m_szSoundFile[256];//声音文件名.wav
CDC m_dcBk; //为画背景而作
CBitmap m_bmpBk;
CBitmap* m_pbmpOldBk;
CWnd * m_pMainWnd;
BOOL m_bHandBmp; //直接从HBITMAP中绘制
BOOL m_bHandBmp2;
HBITMAP m_hHandBmp;
ULONG_PTR m_gdiplusToken;
Bitmap* m_pBitmap;
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
//modify by lujiang
#ifndef _MEMDC_H_
#define _MEMDC_H_
//////////////////////////////////////////////////
// CMemDC - memory DC
//
// Author: Keith Rule
// Email: keithr@europa.com
// Copyright 1996-1997, Keith Rule
//
// You may freely use or modify this code provided this
// Copyright is included in all derived versions.
//
// History - 10/3/97 Fixed scrolling bug.
// Added print support.
// 25 feb 98 - fixed minor assertion bug
//
// This class implements a memory Device Context
class CMemDC2 : public CDC
{
public:
// constructor sets up the memory DC
CMemDC2(CDC* pDC) : CDC()
{
ASSERT(pDC != NULL);
m_pDC = pDC;
m_pOldBitmap = NULL;
m_bMemDC = !pDC->IsPrinting();
if (m_bMemDC) // Create a Memory DC
{
pDC->GetClipBox(&m_rect);
CreateCompatibleDC(pDC);
m_bitmap.CreateCompatibleBitmap(pDC, m_rect.Width(), m_rect.Height());
m_pOldBitmap = SelectObject(&m_bitmap);
SetWindowOrg(m_rect.left, m_rect.top);
}
else // Make a copy of the relevent parts of the current DC for printing
{
m_bPrinting = pDC->m_bPrinting;
m_hDC = pDC->m_hDC;
m_hAttribDC = pDC->m_hAttribDC;
}
}
// Destructor copies the contents of the mem DC to the original DC
~CMemDC2()
{
if (m_bMemDC)
{
// Copy the offscreen bitmap onto the screen.
m_pDC->BitBlt(m_rect.left, m_rect.top, m_rect.Width(), m_rect.Height(),
this, m_rect.left, m_rect.top, SRCCOPY);
//Swap back the original bitmap.
SelectObject(m_pOldBitmap);
} else {
// All we need to do is replace the DC with an illegal value,
// this keeps us from accidently deleting the handles associated with
// the CDC that was passed to the constructor.
m_hDC = m_hAttribDC = NULL;
}
}
// Allow usage as a pointer
CMemDC2* operator->() {return this;}
// Allow usage as a pointer
operator CMemDC2*() {return this;}
private:
CBitmap m_bitmap; // Offscreen bitmap
CBitmap* m_pOldBitmap; // bitmap originally found in CMemDC
CDC* m_pDC; // Saves CDC passed in constructor
CRect m_rect; // Rectangle of drawing area.
BOOL m_bMemDC; // TRUE if CDC really is a Memory DC.
};
#endif //add by lujiang
#endif // !defined(AFX_LUBUTTON_H__FACBC3B8_6B84_11D4_ABB9_5254AB103C4E__INCLUDED_)