#if !defined(AFX_LUBUTTON_H__FACBC3B8_6B84_11D4_ABB9_5254AB103C4E__INCLUDED_)
#define AFX_LUBUTTON_H__FACBC3B8_6B84_11D4_ABB9_5254AB103C4E__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// LuButton.h : header file
//


#include <gdiplus.h>
using namespace Gdiplus;

/////////////////////////////////////////////////////////////////////////////
// LuButton window
#pragma comment(lib, "winmm.lib")  //加入播放声音用到的lib

#define LUBUTTON_FLASHTIME   500   //定义按扭闪动的时间

class LuButton : public CButton
{
// Construction
public:
	LuButton();

// Attributes
public:

// Operations
public:

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(LuButton)
	public:
	virtual void DrawItem(LPDRAWITEMSTRUCT lpDrawItemStruct);
	virtual BOOL PreTranslateMessage(MSG* pMsg);
	protected:
	virtual void PreSubclassWindow();
	//}}AFX_VIRTUAL

// Implementation
public:
	void SetHandBmp( BOOL bTrue );
	void SetHandBmp( HBITMAP hBmp);
	BOOL SetWindowRgnFromBmp(UINT uiBmp, COLORREF cTransparentColor = 0 , COLORREF cTolerance = 0x101010);
	void SetMainWin(CWnd * pWnd);
	void PaintBk(CDC * pDC);
	BOOL SetWindowRgnFromBmp(HBITMAP hBmp, COLORREF cTransparentColor = 0 , COLORREF cTolerance = 0x101010);
	long SetDHTime( long lDHTime );
	long SetTransBKColor( COLORREF rgbColor );
	BOOL SetTransBK(BOOL bTransBk = true);
	void DrawBitmap(CDC* pDC, int x, int y, int width, int height, CBitmap* pBmp);
	void DrawTransparentBitmap(CDC * pDC,int x,int y,CBitmap  * pBmp,COLORREF crColor);
	BOOL SetFlash(long lFlashTimer , long lFlashCount, BOOL bFlash = true);
	BOOL SetClickBmp(UINT nIDResource );
	BOOL SetClickBmp(LPCTSTR lpszResourceName );
	BOOL SetFlatBmp(UINT nIDResource );
	BOOL SetFlatBmp(LPCTSTR lpszResourceName );
	BOOL SetDisableBmp(UINT nIDResource);
	BOOL SetDisableBmp(LPCTSTR lpszResourceName );
	BOOL SetSoundFileName( TCHAR * szFile );
	BOOL SetSound( bool bSound );
	BOOL GetFlat();
	BOOL SetFlat( BOOL bFlat = true );
	BOOL SetUnSelBmp(UINT nIDResource);
	BOOL SetUnSelBmp(LPCTSTR lpszResourceName );
	long AddButtonBmp( UINT nIDResource );
	long AddButtonBmp( LPCTSTR lpszResourceName );
	BOOL GetButtonSel( );
	BOOL SetButtonSel( BOOL bSelect );
	BOOL SetUnSelToolTip( TCHAR * szText );
	BOOL ActiveToolTip( bool bActive );
	BOOL SetSelTooltip( TCHAR * szText );
	virtual ~LuButton();
	void LuButton::FreeBitmapData();
	// Generated message map functions
protected:
	//{{AFX_MSG(LuButton)
	afx_msg void OnMouseMove(UINT nFlags, CPoint point);
	afx_msg void OnTimer(UINT_PTR nIDEvent);
	afx_msg void OnKillFocus(CWnd* pNewWnd);
	afx_msg void OnCaptureChanged(CWnd *pWnd);
	afx_msg BOOL OnEraseBkgnd(CDC* pDC);
	//}}AFX_MSG

	DECLARE_MESSAGE_MAP()
private:
	BOOL          m_bSelect;       //用于此按扭是否被选中
	BOOL          m_bFlat;         //此按扭是否是浮动的
	BOOL          m_bFlash;        //此按扭是否在闪动

	long          m_lBmpCount;     //所加入图片的总数
	long          m_lNowBmp;       //如果是被选中,现在显示的图片
	long          m_lMaxBmp;       //最大能加入的图片数,跟据以下m_bmpX决定
	long          m_lFlashCount;   //窗口闪动计数
	long          m_lMaxFlashCount;//最大的窗口计数,当其为0时代码不计数
	long          m_lFlashTime;    //闪动的间隔时间
	long          m_lDHTime;       //动画闪动的间隔时间

	CBitmap       m_bmp1;          //这此是用于显示动画的 
	CBitmap       m_bmp2;
	CBitmap       m_bmp3;
	CBitmap       m_bmp4;
	CBitmap       m_bmp5;
	CBitmap       m_unBmp;         //没有初始被选中的bmp
	BOOL          m_bUnBmp;        //是否已设了unBmp
	CBitmap       m_FlatBmp;       //当鼠标在扭按上时显示的bmp
	BOOL          m_bFlatBmp;
	CBitmap       m_DisBmp;        //扭按被Disabled时显示的bmp
	BOOL          m_bDisBmp;
	CBitmap       m_ClickBmp;      //鼠标按下时显示的bmp
	BOOL          m_bClickBmp;
	BOOL          m_bMouseOnButton;//鼠标是否在按扭之上
	BOOL          m_bTransBk;      //是否显示透明位图
	long          m_RGBTrans;      //画透明位图时需要去掉的背景色

	CToolTipCtrl  m_ToolTip;       //用于显示按扭的提示信息
	TCHAR          m_szSelTip[  256];//选中时显示的提示
	TCHAR          m_szUnSelTip[256];//不被选中时显示的提示

	BOOL          m_bSound;         //鼠标移动上面时是否响声音
	TCHAR          m_szSoundFile[256];//声音文件名.wav  

	CDC m_dcBk;                      //为画背景而作
	CBitmap m_bmpBk;
	CBitmap* m_pbmpOldBk;
	CWnd *   m_pMainWnd;


	BOOL          m_bHandBmp;        //直接从HBITMAP中绘制
	BOOL          m_bHandBmp2;
	HBITMAP       m_hHandBmp; 

	ULONG_PTR m_gdiplusToken;
	Bitmap* m_pBitmap;


};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

//modify by lujiang
#ifndef _MEMDC_H_
#define _MEMDC_H_

//////////////////////////////////////////////////
// CMemDC - memory DC
//
// Author: Keith Rule
// Email:  keithr@europa.com
// Copyright 1996-1997, Keith Rule
//
// You may freely use or modify this code provided this
// Copyright is included in all derived versions.
//
// History - 10/3/97 Fixed scrolling bug.
//                   Added print support.
//           25 feb 98 - fixed minor assertion bug
//
// This class implements a memory Device Context

class CMemDC2 : public CDC
{
public:

    // constructor sets up the memory DC
    CMemDC2(CDC* pDC) : CDC()
    {
        ASSERT(pDC != NULL);

        m_pDC = pDC;
        m_pOldBitmap = NULL;
        m_bMemDC = !pDC->IsPrinting();
              
        if (m_bMemDC)    // Create a Memory DC
        {
            pDC->GetClipBox(&m_rect);
            CreateCompatibleDC(pDC);
            m_bitmap.CreateCompatibleBitmap(pDC, m_rect.Width(), m_rect.Height());
            m_pOldBitmap = SelectObject(&m_bitmap);
            SetWindowOrg(m_rect.left, m_rect.top);
        }
        else        // Make a copy of the relevent parts of the current DC for printing
        {
            m_bPrinting = pDC->m_bPrinting;
            m_hDC       = pDC->m_hDC;
            m_hAttribDC = pDC->m_hAttribDC;
        }
    }
    
    // Destructor copies the contents of the mem DC to the original DC
    ~CMemDC2()
    {
        if (m_bMemDC) 
        {    
            // Copy the offscreen bitmap onto the screen.
            m_pDC->BitBlt(m_rect.left, m_rect.top, m_rect.Width(), m_rect.Height(),
                          this, m_rect.left, m_rect.top, SRCCOPY);

            //Swap back the original bitmap.
            SelectObject(m_pOldBitmap);
        } else {
            // All we need to do is replace the DC with an illegal value,
            // this keeps us from accidently deleting the handles associated with
            // the CDC that was passed to the constructor.
            m_hDC = m_hAttribDC = NULL;
        }
    }

    // Allow usage as a pointer
    CMemDC2* operator->() {return this;}
        
    // Allow usage as a pointer
    operator CMemDC2*() {return this;}

private:
    CBitmap  m_bitmap;      // Offscreen bitmap
    CBitmap* m_pOldBitmap;  // bitmap originally found in CMemDC
    CDC*     m_pDC;         // Saves CDC passed in constructor
    CRect    m_rect;        // Rectangle of drawing area.
    BOOL     m_bMemDC;      // TRUE if CDC really is a Memory DC.
};

#endif //add by lujiang


#endif // !defined(AFX_LUBUTTON_H__FACBC3B8_6B84_11D4_ABB9_5254AB103C4E__INCLUDED_)