CorpSms/LuButton/LuButton.h

223 lines
7.0 KiB
C
Raw Normal View History

2025-02-27 16:58:16 +08:00
#if !defined(AFX_LUBUTTON_H__FACBC3B8_6B84_11D4_ABB9_5254AB103C4E__INCLUDED_)
#define AFX_LUBUTTON_H__FACBC3B8_6B84_11D4_ABB9_5254AB103C4E__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// LuButton.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// LuButton window
#pragma comment(lib, "winmm.lib") //<2F><><EFBFBD><EFBFBD><EBB2A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>õ<EFBFBD><C3B5><EFBFBD>lib
#define LUBUTTON_FLASHTIME 500 //<2F><><EFBFBD>尴Ť<E5B0B4><C5A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1>
class LuButton : public CButton
{
// Construction
public:
LuButton();
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(LuButton)
public:
virtual void DrawItem(LPDRAWITEMSTRUCT lpDrawItemStruct);
virtual BOOL PreTranslateMessage(MSG* pMsg);
protected:
virtual void PreSubclassWindow();
//}}AFX_VIRTUAL
// Implementation
public:
void SetHandBmp( BOOL bTrue );
void SetHandBmp( HBITMAP hBmp);
BOOL SetWindowRgnFromBmp(UINT uiBmp, COLORREF cTransparentColor = 0 , COLORREF cTolerance = 0x101010);
void SetMainWin(CWnd * pWnd);
void PaintBk(CDC * pDC);
BOOL SetWindowRgnFromBmp(HBITMAP hBmp, COLORREF cTransparentColor = 0 , COLORREF cTolerance = 0x101010);
long SetDHTime( long lDHTime );
long SetTransBKColor( COLORREF rgbColor );
BOOL SetTransBK(BOOL bTransBk = true);
void DrawTransparentBitmap(CDC * pDC,int x,int y,CBitmap * pBmp,COLORREF crColor);
BOOL SetFlash(long lFlashTimer , long lFlashCount, BOOL bFlash = true);
BOOL SetClickBmp(UINT nIDResource );
BOOL SetClickBmp(LPCTSTR lpszResourceName );
BOOL SetFlatBmp(UINT nIDResource );
BOOL SetFlatBmp(LPCTSTR lpszResourceName );
BOOL SetDisableBmp(UINT nIDResource);
BOOL SetDisableBmp(LPCTSTR lpszResourceName );
BOOL SetSoundFileName( TCHAR * szFile );
BOOL SetSound( bool bSound );
BOOL GetFlat();
BOOL SetFlat( BOOL bFlat = true );
BOOL SetUnSelBmp(UINT nIDResource);
BOOL SetUnSelBmp(LPCTSTR lpszResourceName );
long AddButtonBmp( UINT nIDResource );
long AddButtonBmp( LPCTSTR lpszResourceName );
BOOL GetButtonSel( );
BOOL SetButtonSel( BOOL bSelect );
BOOL SetUnSelToolTip( TCHAR * szText );
BOOL ActiveToolTip( bool bActive );
BOOL SetSelTooltip( TCHAR * szText );
virtual ~LuButton();
// Generated message map functions
protected:
//{{AFX_MSG(LuButton)
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
afx_msg void OnTimer(UINT nIDEvent);
afx_msg void OnKillFocus(CWnd* pNewWnd);
afx_msg void OnCaptureChanged(CWnd *pWnd);
afx_msg BOOL OnEraseBkgnd(CDC* pDC);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
BOOL m_bSelect; //<2F><><EFBFBD>ڴ˰<DAB4>Ť<EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD>ѡ<EFBFBD><D1A1>
BOOL m_bFlat; //<2F>˰<EFBFBD>Ť<EFBFBD>Ƿ<EFBFBD><C7B7>Ǹ<EFBFBD><C7B8><EFBFBD><EFBFBD><EFBFBD>
BOOL m_bFlash; //<2F>˰<EFBFBD>Ť<EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
long m_lBmpCount; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͼƬ<CDBC><C6AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
long m_lNowBmp; //<2F><><EFBFBD><EFBFBD><EFBFBD>DZ<EFBFBD>ѡ<EFBFBD><D1A1>,<2C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʾ<EFBFBD><CABE>ͼƬ
long m_lMaxBmp; //<2F><><EFBFBD><EFBFBD><EFBFBD>ܼ<EFBFBD><DCBC><EFBFBD><EFBFBD><EFBFBD>ͼƬ<CDBC><C6AC>,<2C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>m_bmpX<70><58><EFBFBD><EFBFBD>
long m_lFlashCount; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
long m_lMaxFlashCount;//<2F><><EFBFBD><EFBFBD><EFBFBD>Ĵ<EFBFBD><C4B4>ڼ<EFBFBD><DABC><EFBFBD>,<2C><><EFBFBD><EFBFBD>Ϊ0ʱ<30><CAB1><EFBFBD><EFBFBD><EBB2BB><EFBFBD><EFBFBD>
long m_lFlashTime; //<2F><><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD><C4BC><EFBFBD>ʱ<EFBFBD><CAB1>
long m_lDHTime; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD><C4BC><EFBFBD>ʱ<EFBFBD><CAB1>
CBitmap m_bmp1; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
CBitmap m_bmp2;
CBitmap m_bmp3;
CBitmap m_bmp4;
CBitmap m_bmp5;
CBitmap m_unBmp; //û<>г<EFBFBD>ʼ<EFBFBD><CABC>ѡ<EFBFBD>е<EFBFBD>bmp
BOOL m_bUnBmp; //<2F>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>unBmp
CBitmap m_FlatBmp; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ť<EFBFBD><C5A4><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1>ʾ<EFBFBD><CABE>bmp
BOOL m_bFlatBmp;
CBitmap m_DisBmp; //Ť<><C5A4><EFBFBD><EFBFBD>Disabledʱ<64><CAB1>ʾ<EFBFBD><CABE>bmp
BOOL m_bDisBmp;
CBitmap m_ClickBmp; //<2F><><EFBFBD><EFBFBD><EAB0B4>ʱ<EFBFBD><CAB1>ʾ<EFBFBD><CABE>bmp
BOOL m_bClickBmp;
BOOL m_bMouseOnButton;//<2F><><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7>ڰ<EFBFBD>Ť֮<C5A4><D6AE>
BOOL m_bTransBk; //<2F>Ƿ<EFBFBD><C7B7><EFBFBD>ʾ͸<CABE><CDB8>λͼ
long m_RGBTrans; //<2F><>͸<EFBFBD><CDB8>λͼʱ<CDBC><CAB1>Ҫȥ<D2AA><C8A5><EFBFBD>ı<EFBFBD><C4B1><EFBFBD>ɫ
CToolTipCtrl m_ToolTip; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʾ<EFBFBD><CABE>Ť<EFBFBD><C5A4><EFBFBD><EFBFBD>ʾ<EFBFBD><CABE>Ϣ
TCHAR m_szSelTip[ 256];//ѡ<><D1A1>ʱ<EFBFBD><CAB1>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD>ʾ
TCHAR m_szUnSelTip[256];//<2F><><EFBFBD><EFBFBD>ѡ<EFBFBD><D1A1>ʱ<EFBFBD><CAB1>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD>ʾ
BOOL m_bSound; //<2F><><EFBFBD><EFBFBD><EFBFBD>ƶ<EFBFBD><C6B6><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
TCHAR m_szSoundFile[256];//<2F><><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD><C4BC><EFBFBD>.wav
CDC m_dcBk; //Ϊ<><CEAA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
CBitmap m_bmpBk;
CBitmap* m_pbmpOldBk;
CWnd * m_pMainWnd;
BOOL m_bHandBmp; //ֱ<>Ӵ<EFBFBD>HBITMAP<41>л<EFBFBD><D0BB><EFBFBD>
BOOL m_bHandBmp2;
HBITMAP m_hHandBmp;
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
//modify by lujiang
#ifndef _MEMDC_H_
#define _MEMDC_H_
//////////////////////////////////////////////////
// CMemDC - memory DC
//
// Author: Keith Rule
// Email: keithr@europa.com
// Copyright 1996-1997, Keith Rule
//
// You may freely use or modify this code provided this
// Copyright is included in all derived versions.
//
// History - 10/3/97 Fixed scrolling bug.
// Added print support.
// 25 feb 98 - fixed minor assertion bug
//
// This class implements a memory Device Context
class CMemDC2 : public CDC
{
public:
// constructor sets up the memory DC
CMemDC2(CDC* pDC) : CDC()
{
ASSERT(pDC != NULL);
m_pDC = pDC;
m_pOldBitmap = NULL;
m_bMemDC = !pDC->IsPrinting();
if (m_bMemDC) // Create a Memory DC
{
pDC->GetClipBox(&m_rect);
CreateCompatibleDC(pDC);
m_bitmap.CreateCompatibleBitmap(pDC, m_rect.Width(), m_rect.Height());
m_pOldBitmap = SelectObject(&m_bitmap);
SetWindowOrg(m_rect.left, m_rect.top);
}
else // Make a copy of the relevent parts of the current DC for printing
{
m_bPrinting = pDC->m_bPrinting;
m_hDC = pDC->m_hDC;
m_hAttribDC = pDC->m_hAttribDC;
}
}
// Destructor copies the contents of the mem DC to the original DC
~CMemDC2()
{
if (m_bMemDC)
{
// Copy the offscreen bitmap onto the screen.
m_pDC->BitBlt(m_rect.left, m_rect.top, m_rect.Width(), m_rect.Height(),
this, m_rect.left, m_rect.top, SRCCOPY);
//Swap back the original bitmap.
SelectObject(m_pOldBitmap);
} else {
// All we need to do is replace the DC with an illegal value,
// this keeps us from accidently deleting the handles associated with
// the CDC that was passed to the constructor.
m_hDC = m_hAttribDC = NULL;
}
}
// Allow usage as a pointer
CMemDC2* operator->() {return this;}
// Allow usage as a pointer
operator CMemDC2*() {return this;}
private:
CBitmap m_bitmap; // Offscreen bitmap
CBitmap* m_pOldBitmap; // bitmap originally found in CMemDC
CDC* m_pDC; // Saves CDC passed in constructor
CRect m_rect; // Rectangle of drawing area.
BOOL m_bMemDC; // TRUE if CDC really is a Memory DC.
};
#endif //add by lujiang
#endif // !defined(AFX_LUBUTTON_H__FACBC3B8_6B84_11D4_ABB9_5254AB103C4E__INCLUDED_)