#if !defined(AFX_SORTLIST1_H__F6FA57DD_2DB0_42EB_A830_78E34A5E0263__INCLUDED_) #define AFX_SORTLIST1_H__F6FA57DD_2DB0_42EB_A830_78E34A5E0263__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // SortList1.h : header file // ///////////////////////////////////////////////////////////////////////////// // CSortList window class CSortList : public CListCtrl { protected: CImageList* m_pDragImage; BOOL m_bDragging; int m_nDragIndex, m_nDropIndex; CWnd* m_pDropWnd; CPoint m_ptDropPoint; BOOL m_bReSort; //拖动后是否重新排序 DWORD m_lCheck1; //是否有项目会每次都被选中 DWORD m_lCheck2; //是否有项目会每次都被选中 DWORD m_lCheck3; //是否有项目会每次都被选中 // Construction public: CSortList(); // Attributes public: // Operations public: // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CSortList) public: protected: //}}AFX_VIRTUAL // Implementation public: void ClearAll(); void CheckAll(); void NoverCheck(); void ReShowSort(); void Init(BOOL bReSort=false , long lCheck1 = -1 , long lCheck2 = -1 , long lCheck3 = -1); virtual ~CSortList(); // Generated message map functions protected: //{{AFX_MSG(CSortList) afx_msg void OnLButtonUp(UINT nFlags, CPoint point); afx_msg void OnBegindrag(NMHDR* pNMHDR, LRESULT* pResult); afx_msg void OnMouseMove(UINT nFlags, CPoint point); //}}AFX_MSG DECLARE_MESSAGE_MAP() private: void DropItemOnList(); }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_SORTLIST1_H__F6FA57DD_2DB0_42EB_A830_78E34A5E0263__INCLUDED_)